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Old Jan 11, 2007, 01:53 AM // 01:53   #1
Furnace Stoker
 
Join Date: Jul 2006
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Default The Druid, but not the WoW or D&D per se

Druid
The Druid is a unified force of nature, able to shapeshift into his foes as long as he is strong enough to survive the transformation, summon totems which give power effects, use Natural Magic to deal damage, heal allies, or shield them from damage, and finally use the powerful of strong Druidic Rituals to summon spirits and boost their power.

Attributes:
*Shapeshifting: (Primary Attribute) Every point boosts skills which use Shapeshifting. For every 2 points in Shapeshifting you strike for +1 damage while in a Shapeshift form.
*Totem Magic: Boosts skills which use the Totem Magic attribute.
*Natural Magic: Boosts skills which use the Natural Magic attribute.
*Spiritual Magic: Boosts skills which use the Spiritual Magic attribute.

Skills:
Shapeshifting:
NOTE: When you transform into something, you gain their skills (even Monster Skills), at their attribute power, with their armor, attack rate, damage values, etc. As if you were a perfect clone.
Lesser Shape: 25E - 2 AT - 30RT
Maintained Enchantment
You transform into target Level 0 through 5 enemy for 10...60 seconds. Has a 50% chance to fail with a Shapeshifting attribute lower than 3.

Intermediate Shape: 25E - 2 AT - 30RT
Maintained Enchantment
You transform into target Level 0 through 10 enemy for 10...60 seconds. Has a 50% chance to fail with a Shapeshifting attribute lower than 6.

Greater Shape: 25E - 2 AT - 30RT
Maintained Enchantment
You transform into target Level 0 through 15 enemy for 10...60 seconds. Has a 50% chance to fail with a Shapeshifting attribute lower than 9.

Mighty Shape: 25E - 2 AT - 30RT
Maintained Enchantment
You transform into target Level 0 through 20 enemy for 10...60 seconds. Has a 50% chance to fail with a Shapeshifting attribute lower than 12.

Legendary Shape: 15E - 1 AT - 30RT
Elite Maintained Enchantment
You transform into target Level 0 through 30 enemy for 10...30 seconds. Has a 50% chance to fail with a Shapeshifting attribute lower than 15. (you do not get any Elite Skills equipped on your target)

Extend Form: 10E - 2AT - 30RT
Enchantment Spell
The next Shapeshift you activate lasts for 20...60 seconds longer.

Power Form: 10E - 2AT - 30RT
Enchantment Spell
The next Shapeshift you activate deals +3...10 damage with all attacks.

Armor Form: 10E - 2AT - 30RT
Enchantment Spell
The next Shapeshift you activate takes 3...10 less damage from all sources.

Agile Form: 10E - 2AT - 30RT
Enchantment Spell
The next Shapeshift you activate moves 35% faster.

Divine Form: 15E - 1AT - 15RT
Elite Enchantment Spell
The next Shapeshift you activate has +10 Health Regeneration, is immune to Hexes and Conditions and attacks twice as fast. When that Shapeshift ends it takes 240 seconds longer to Recharge.

Totem Magic:
NOTE: All Totems have 'in the area' effects. All Totems may not move, and have Health. For every Level they have they have 50 Health. SO a Level 6 has 300 Health. None may attack. All have infinite energy.
Hatred Totem: 10E - 1AT - 20RT
Totem Spell
Creates a Level 1...3 Totem at your current location. Whenever anyone within the effect would gain Adrenaline, they gain 1 more strike.

Curative Totem: 5E - 1AT - 25RT
Totem Spell
Creates a Level 1...5 Totem at your current location. Everyone within the effect area gains +1...4 Health Regeneration.

Mime Totem: 25E - 3AT - 60RT
Elite Totem Spell
Creates a Level 1...10 Totem at your current location. Any skill used by anyone adjacent to this totem has that effect spread to all foes/allies.
(ie: If a foe is adjacent to it and casts Fireball, Fireball will hit all of that foe's enemies, as in, your allies. Effect does not work on skills which do not target, or target their user. An effect must have a target besides the one who used it)

Slow Totem: 5E - 1AT - 25RT
Totem Spell
Creates a Level 1...3 Totem at your current location. Everyone within the effect area moves 35% slower.

Immunity Totem: 15E - 1AT - 25RT
Totem Spell
Creates a Level 1...5 Totem at your current location. Everyone within the effect area is immune to all Conditions.

Hold Spell: 5E - 3/4AT - 25RT
Spell
The next Spell that you cast does not do anything. This Spell's effect is "written" into Hold Spell's description.

Blank Totem: 25E - 2AT - 25RT
Elite Totem Spell
Creates a Level 1...10 Totem at your current location. This Totem spreads the effect of Hold Spell's effect into the effect area.
NOTE: This targets everyone including you guys, and effects only Spell's which target someone besides the caster. So if you cast Fire Storm, it will cast Fire Storm on everyone IN the area.

Natural Magic:
Entangle: 5E - 3/4AT - 10RT
Hex Spell
Target foe may not move for 5...10 seconds.

Nature's Fury: 10E - 1AT - 15RT
Enchantment Spell
The next Natural Magic Hex spell that targets a foe also deals 5...15 Earth damage each second that Hex Spell lasts.

Extend Fury: 10E - 1AT - 15RT
Elite Enchantment Spell
The next Natural Magic Hex spell that you cast lasts 5...10 seconds longer.

Stance Transversal: 15E - 1AT - 25RT
Elite Spell
You take 200...100 Earth damage. The current Stance you are using is transferred to target foe.

Nature's Armor: 25E - 2AT - 30RT
Enchantment Spell
For 20...60 seconds you take 1...5 less damage from all sources except Earth damage, which is negated and heals you for that value instead.

Rain of Thorns: 10E - 1AT - 15RT
Spell
Create a Rain of Thorns at target foe's location. All nearby foes in the area of Rain of Thorns take 10...25 Earth damage every second for 20 seconds and every time they are hit by Rain of Thorns their Armor Level lowers by 5...10 for 10 seconds.

Spiritual Magic:
Warmonger: 15E - 2AT - 60RT
Elite Druidic Ritual
Create a level 1...10 Spirit. This Spirit's attacks deal 10...50 damage. This Spirit dies after 30...120 seconds.

Spirit Armor: 10E - 1AT - 25RT
Enchantment Spell
Target allied Spirit takes 1...5 less damage from all sources and it's duration is extended by 20 seconds.

Spirit Sword: 10E - 1AT - 25RT
Enchantment Spell
Target allied Spirit deals +2...10 damage and it's duration is extended by 20 seconds.

Spirit Normalization: 5E - 2AT - 5RT
Elite Enchantment Spell
Target allied Spirit does not die unless killed by damage or when this Enchantment is removed.
(NOTE: This means the "This Spirit dies after X...Y seconds" does not occur)

Blank Spirit: 25E - 3AT - 60RT
Druidic Ritual
Create a Spirit of equal Level to its caster. This Spirit dies after 60...120 seconds.

Copy Weapon: 15E - 25RT
Elite Enchantment Spell
Target allied Copy Spirit gains a Spiritual version of your currently equipped weapon with it's exact stats and mods and attacks at that weapon's speed until the Spirit dies.

Copy Armor: 15E - 25RT
Elite Enchantment Spell
Target allied Copy Spirit gains a Spiritual version of all your currently equipped armor's with their exact stats and mods until the Spirit dies.

Copy Skills: 25E - 25RT
Elite Enchantment Spell
Target allied Copy Spirit has your exact Skill Bar until the Spirit dies.
NOTE: He uses it like the Doppleganger does.

So yeah, comment
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Old Jan 11, 2007, 02:41 AM // 02:41   #2
Furnace Stoker
 
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I will comment more on the mechanics, and not the skills...

I feel that as the game is of now, a complet clone of the mob is pretty broken. Shape shift is good, and there are many ways to do it, but I think there will be a few balance issue if does use a "perfect clone" scheme. (espcially when divided the skill up into levels)

I like the sound of Totem... but what/how would/could it be differnt from another ward or spirit?

Nature and Spiritural is a good attribute for such class... but seem its mostly enchantment spells in there.. which again feel similar to that of Monk or Derivish.


Overall, beside the the shapeshifting part, its pretty decent concept class, but I just feel there are not much thing that is unique to it... of couse, I also have a persiaonal bias toward a druid type of concept class (as I did wrote one some time ago), so that might make my view a bit unfair. But take the comment as you well, and more importantly, enjoy the creative process.
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Old Jan 11, 2007, 11:54 AM // 11:54   #3
Furnace Stoker
 
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One way you could deal with the mirror-shapeshifting would be to use a single skill, but have the cutoff for failure depending on attribute level. For example:

Mirror Form: 25E - 2AT - 30RT
Form Spell
You transform into target enemy for 10..60 seconds. This spell has a 50% failure chance if target's level is higher than 0..20

(This would have the effect of meaning the failure chance cannot be prevented for level 28+ enemies without temporary boosts to the attribute, but that level of difficulty for high-level opponents seems reasonable)

Last edited by draxynnic; Jan 12, 2007 at 04:10 AM // 04:10..
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Old Jan 11, 2007, 12:13 PM // 12:13   #4
Desert Nomad
 
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Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by DarkNecrid
Lesser Shape: 25E - 2 AT - 30RT
Maintained Enchantment
You transform into target Level 0 through 5 enemy for 10...60 seconds.
erm how do u have a maintained enchant that only lasts for a set time?
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Old Jan 11, 2007, 01:55 PM // 13:55   #5
Furnace Stoker
 
Join Date: Jul 2006
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It lasts the duration and has the -1 cost, but you can end it at any time.

It would seem silly that a Druid couldn't end his transformation at will.
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